The above image is rendered using raymarching, which is extremely diffrent from normal rendering. You can do really cool things with it and you can render MUCH more realistically (you quickly exceed interactive framerates, though) but in general this way of rendering is not useable for pretty much all kinds of games.

There really are lots of reasons why you shouldn't/can't use raymarching for a game.


POTATO-MAN saves the day! - Random