Fixed for real. All I did was change the name of the function, from


void move_panel_x_and_y_yaob(PANEL* panel_pointer,var x_aim, var y_aim, var speed, item_select_struct_yaob* issy_pointer)

TO this
void here_we_go(PANEL* panel_pointer,var x_aim, var y_aim, var speed, item_select_struct_yaob* issy_pointer)

All the paramters passed through are the same, only a name changed fixed it. This is called in 3 different places in my code in different ways so it still makes no sense why this works in the debug build but in the relase version it crashes when it hits the first "wait(1);"


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