Hey!
I'm currently working with the Engine SDK and i'm wondering why functions like
bmap_create need to have a char* parameter?
It's really annoying as i also need to cast string literals to char*:
BMAP *bmp = bmap_create((char*)"filename.png");
Much better would be the "correct" version with
const char* instead of
char*.
I don't think those methods have any sideffects on the parameter, right? Would be nice if this could be expressed in the method call itself.
Regards
Felix