I was just thinking ,I want to write a manager that
will allow me not to create entities or whatever if
the memory consumption steps past a limit .

I need some advice on , what would be a good limit
of free memory for a game to keep ,and how could
I effectively calculate memory required in the best form ,for whatever I need to create ,would I just use
sizeof and a check against available memory ?

bit of a vague question I guess ,but this is something
I have never done before , I think it would be called
a memory pool and a pool manager , I just made that up by the way ..

jb


Compulsive compiler