Hi,
i have created a city in an external 3D Program (3D Max) and want to import it in Gamestudio.
Because of the size i decided to create each building as an own Map-Entity and use Level of detail.
The documentation says as follows:

Quote:
[...] create different resolution models that are switched by the engine depending on their distance to the camera. If an entity file name ends with "_0", it is assumed that similar files ending with "_1", "_2", "_3" are the three further LOD levels for that entity. For instance for "house_0.wmb" the engine expects "house_1.wmb", "house_2.wmb", "house_3.wmb" as LOD files.
http://manual.conitec.net/wed_entities.htm


I tried it with .mdl file and it worked,
same procedure with .wmb file but it doesn't worked.

I have done many, many tests, but the .wmb file doesn't switch it's level. Anyone an idea why?


Gamestudio Commercial A8.45 - Lite-C