yes, chunk size does matter, 16 seems to result too frequent changes, 32 is a bit better, but I have found no optimal settings yet.

once I mentioned it would be great to have separate model and terrain lod distances, but nobody replied... oliver2s solved it by cycling through all the models, only about 100 per frame, and set their lod stage by code, maybe by ent_morph.


Free world editor for 3D Gamestudio: MapBuilder Editor