earlier I used very close lod distances, which was handled badly by terrain lod, resulted in too frequent switching, but 1-2 months ago I modified it, and tried it a few minutes ago, and now works a bit better... with farer lod distances it renders faster beside less shadow blinking, but requires further tweaking. (in a forest game situation it resulted in an increase from lowest 21 fps to lowest 27 fps)


Free world editor for 3D Gamestudio: MapBuilder Editor