Use at least one while loop, then for example entity pointers or WED names and ent_for_name() or certain entity skills(-values) and ent_next in a loop to remove the non-animated models. Then use ent_create to create the new animated entity.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends