terrain lod works for my terrains in pro ,but I have an
issue , I have used the tust library functions that alter
the terrain vertices based on a hightmap and when
my terrain lod is set at 0 , the heightmap is successfully applied to my terrain .

when I set my terrain lod at 4 , the lod works but
the heightmap is not applied , I need to be able to
have terrain lod and be able to apply height changes
successfully to my terrain ..

why would this happen ?

my terrain is 128 by 128 vertices with a 100 space between ..

a8 pro v8.30.5
has this been a bug with this version ?

it seems like the mesh is not being updated or lod not
re calculated for the new mesh vertices changes ,or is
there something else I should do instead of the usual
c.v.y and ent_setvertex calls ?


Last edited by Wjbender; 09/19/14 12:10.

Compulsive compiler