void paint_char(BMAP *bmpTarget, char *str, VECTOR *offset) { var pos = str_getchr(str, 1); mtlProjectText.skill[0] = floatv(1); mtlProjectText.skill[1] = floatv(offset.x); mtlProjectText.skill[2] = floatv(offset.y); mtlProjectText.skill[3] = floatv(bmap_width(bCourier) / 32); mtlProjectText.skill[4] = floatv(bmap_height(bCourier) / 4); mtlProjectText.skill[5] = floatv(points[pos].x); mtlProjectText.skill[6] = floatv(points[pos].y); bmap_process(bmpTarget, bmpTarget, mtlProjectText); }
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