it uses the same compiler by 1st generating the .$$m file from script, then the same build window opens up, the only difference is that I set by script some level related stuff, and set the 1st 20 skills for entities from script. everything works fine.

after loading the level by level_load(), my script cycles through all the entities, checking for terrains by ent_type, works, but then the "if (is(temp_ent, PASSABLE))" fails in case of a WED output, and identifies it as a ground terrain, but the PASSABLE flag was set both in WED and my editor for the water hmp entity, and also clearly can be seen in both $$m files.

Last edited by sivan; 08/15/14 10:16.

Free world editor for 3D Gamestudio: MapBuilder Editor