Hi,

I just tested in my editor why ground/water terrain identification does not work properly when wmb is compiled by WED, while it does work when I compile from my editor. I'm sure it was fine when I made this script in Sept-Oct 2013, using an older engine version.

Apparently, when PASSABLE flag is checked in WED, the temporary $$m file is correct, the 10th flag measured from last one is 1, but somehow when cycling through all the entities on level load, it is detected as unset. (temporarily I check file name to include "water" which is a crap solution) The same check works when I compile from my editor.

please test it whether it works or not, thanks!


Free world editor for 3D Gamestudio: MapBuilder Editor