private void EngineVars_OnMouseLeft(object sender, EngineEventArgs e)
{
if (Collision.Trace(
EngineVars.MousePos.SetZ(0).ForScreen(EngineVars.Camera),
EngineVars.MousePos.SetZ(1000).ForScreen(EngineVars.Camera),
CollisionFlags.UsePolygon | CollisionFlags.IgnoreSprites | CollisionFlags.IgnorePassable | CollisionFlags.IgnorePassents,
out ackvar distance))
{
clicks.Add(EngineVars.Hit.Position);
}
}