How about that! I wouldn't have guessed so, but my experience with openGL and therefore the big wide world of graphics vendors is quite limited as I honestly only sat down to build my first openGL application 5 or 6 months ago. As mentioned though it has become clear to me just how rough around the edges AMD drivers can be when it comes to anything like this. :\ The sad part is just how hard it is to debug since the OGL functions usually won't return anything useful in these cases and more often than not a crash will land you with a stack full of untraceable calls inside the kernel and graphics drivers.


Eats commas for breakfast.

Play Barony: Cursed Edition!