I've bypassed the floating boxes now and I'm performing a trace directly from my player to the vectors where the boxes would have been located.
Code:
while(1)
{
.........
FrontRightPos.x = my.x + (50 * cos(my.pan)) + (50 * sin(my.pan));
	                FrontRightPos.y = my.y + (50 * sin(my.pan)) - (50 * cos(my.pan));
	                FrontRightPos.z = my.z;
	
	                FrontLeftPos.x = my.x + (50 * cos(my.pan)) - (50 * sin(my.pan));
	                FrontLeftPos.y = my.y + (50 * sin(my.pan)) + (50 * cos(my.pan));
	                FrontLeftPos.z = my.z;

if(c_trace(me, FrontRightPos, IGNORE_ME | IGNORE_MODELS | IGNORE_SPRITES | IGNORE_CONTENT)>0)
	   	            RightWall = 1;

	   	            
	   	            if(c_trace(me, FrontLeftPos, IGNORE_ME | IGNORE_MODELS | IGNORE_SPRITES | IGNORE_CONTENT)>0)
	   	            LeftWall = 1;
	   	            
	   	            if(RightWall == 1 && LeftWall == 1)
	   	            {
	   	            	dash = 0; my.animation = 0; FrontWall = 1; WallRunning = 1;
	   	            	printf("Front Wall!"); 
	   	            }
	   	            else if(LeftWall == 1 && RightWall == 0)
	   	            {
	   	            	dash = 0; my.animation = 0; WallRunning = 1;
	                	printf("Left Wall!");             	
   	            	}
   	            	else if(RightWall == 1 && LeftWall == 0)
   	            	{
   	            		dash = 0; my.animation = 0; WallRunning = 1;
	                	printf("Right wall!"); 
   	            	}
.............
}


Both booleans "Leftwall" and "Rightwall" are set to 1 the moment I run the function that checks, regardless of how far away the player is from a wall. I tried using HIT_TARGET and got the same results.
Code:
c_trace(me, FrontRightPos, IGNORE_ME | IGNORE_MODELS | IGNORE_SPRITES | IGNORE_CONTENT);
	   	            if(HIT_TARGET)
	   	            {
	   	            	RightWall = 1;
   	            	}


These first two options ALWAYS respond as if a wall was detected, even if it wasn't. If I use hit.nx to check, I'll never get a positive response, wall or not.