Stuff like (c_?)content and in_solid and the like sadly is outdated and does not work with the more or less modern meshes generated by the Map Compiler.

Just do a c_trace from the player position to those of the floating boxes and check its result values for collision.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends