I think EVENT_BLOCK is activated just by my entity's feet being in contact with the regular floor. I just tried this and I get a "met a wall" message every frame.
Code:
function ObilicleonWallRun()
{
	if(event_type == EVENT_BLOCK)
	{
		WallRunning = 1;
		printf("Met a wall");
	}
}



THEN WITHIN THE MONSTER'S ACTION CODE...
if(my.state == 12) //Obilicleon Wall-Running
        {
        	while(key_enter || joy_3)
		    wait(1);	
		    
	       	WallRunning = 0; dash = 0; my.z += 20;
	       	my.emask |= ENABLE_BLOCK;
	       	my.event = ObilicleonWallRun;
	       	
	       	while(my.state == 12)
	       	{
	       		while((dash<100) && WallRunning == 0)
	       		{
	       			my.red += 10; my.ambient = 100; my.lightrange = 100;
	       			dash += 12 * time_step;
	   		        my.animation = 75; //75% animation frame is run3
	   		        ent_animate(me, "run", my.animation, 0);
	   	            c_move(me, vector(dash*time_step, 0, 0), vector(0, 0, -distancedown), USE_POLYGON |IGNORE_PASSABLE | IGNORE_SPRITES);
	   	            
	   	            if((dash>100) && WallRunning == 0)
	   	            {
	   	            	my.red = 0; my.ambient = 0; my.lightrange = 0; my.state = 3;
   	            	} //leave wall-running state because he didn't meet a wall

....rest of wall-run code here assuming he doesn't leave the wall-running state
}