#include <acknex.h>
#define PRAGMA_PATH "%EXE_DIR%\\templates\\models"
#define vOriginX skill20
#define vOriginY skill21
#define vOriginZ skill22
#define vOffsetX skill23
#define vOffsetY skill24
#define vOffsetZ skill25
void ent_offset_rotateXY ( ENTITY *ent, var angRotation )
{
ent.pan += angRotation;
vec_set ( ent.x, ent.vOffsetX );
vec_rotate ( ent.x, vector ( ent.pan, 0, 0 ) );
vec_add ( ent.x, ent.vOriginX );
}
void main ()
{
level_load ( "" );
camera.x = -500;
camera.z = 200;
camera.tilt = -20;
ENTITY *ent = ent_create ( "buggy.mdl", nullvector, NULL );
vec_set ( ent.vOriginX, ent.max_x );
vec_diff ( ent.vOffsetX, ent.x, ent.vOriginX );
while ( !key_esc )
{
ent_offset_rotateXY ( ent, time_step * 5 );
wait(1);
}
}