Ch40zzC0d3r's idea:

I thought about it ,but it won't work. If you went to a direction in the real world ,you will go to the same direction in the mirror no matter you set CULL_CW for the view or not

environment mapping:

Actually, I don't have very good experience with shaders grin . I used the floor reflection ,but it didn't work. I am sure there is something missing.


Nothing to say ....