Im not sure how good this is going to look in the end, or if this is even possible... but is it possible to have a particles bmap pan? or just the particle itself in general...

Well, honestly I dont care how it gets done, but Id like each individual particle to pan as its being emitted.

This doesn't work:
Code:
function particle_function(PARTICLE* p){
 ...
 p.pan += 15 * time_step;
 ...
}



laugh


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