Hi,

I want to start to work on a ancient/medieval historic strategy game project, but I clearly see that alone it would be a never-ending development, so I need a team with a few members, or I would join one if luckily one exists with similar interest. I can no pay; in turn I don't expect to be paid by you. I'm a hobbyist, so I can't work in full time on it. You might know my earlier works from the forum; normally I can spend significant, but varying time on it (weekly 10-20 hours), what I expect from other team members too, beside experience and in-depth knowledge of this game engine, or content creation tools in case of artists.

My idea is a turn based + real time strategy game (TBS town development + army moves, and optional RTS battles respectively), featuring easy user moddability by releasing custom game editors. Focusing on battle focused local military conflicts would enable the game to be relatively simple and low scale, beside achieving nice quality and performance too.

Currently I'm working on the RTS module, as it is the bottleneck, integrated into MapBuilder editor, which requires game specific customization (several pathfinding related stuff are ready, not included in the published version). The TBS part also has a rough plan, but it is under simplification. The best would be to make the important design decision by the whole team.

Planned positions - tasks (flexible):

Lead designer - concept/overall graphics design, organize/help the work of artists
2D designer - gui design (lots of icons), textures for 3d artists
3D modeller (txesmi) - general modelling of low poly static models with effective texture usage (for TBS and RTS maps)
character modeller - very low poly character design, rigging, animation (for TBS and RTS maps)
environment artist - create game maps from assets provided by other artists, which heavily affects game-play too, making requests towards artists and programmers
game programmer (Aku_Aku) - making the game core and the custom level editor, creating effective map system of TBS map, shaders and effects, gui programming, (multiplayer programming,) having advanced lite-c knowledge and at least an A8 Commercial licence
AI programmer (sivan) - map decomposition, hierarchical pathfinder, potential field maps for AI decision making, AI behaviour tree, building/development/military tech trees, visual AI debugging modes, having advanced lite-c knowledge and at least an A8 Commercial licence
sound/music artist - creating all in-game sounds and music

I would like to concentrate on AI and game-play stuff, but can do most of the general programmer's tasks including shaders, can make basic 2D/3D assets but rather only as placeholders or samples, have a little experience in character animation, and as a hobby musician I can help in audio stuff too. So nothing is carved into stone, I expect fewer members to come than needed, resulting in flexible/multiple roles. Taking part in completed 3DGS projects is an advantage laugh Communication language is English only (despite my Hungarian is a lot better).

If interested, PM me (if possible please present some of your previous works), I can provide more details.

Regards,

Ivan

Edit: updated with members joined

Last edited by sivan; 06/17/14 07:56.

Free world editor for 3D Gamestudio: MapBuilder Editor