Originally Posted By: the_clown

how exactly do you get "natural multitasking" with components? Oo


As far as I know Unity loops through the Update() functions of all scripts somehow like 3dgs wait(1)

getting back to UE4
It seems rather a traditional oriented architecture
see the code posted by sivan
Maybe many people are not that happy of components

Last edited by AlbertoT; 05/09/14 18:29.