reworked my water shader, and modified the editor panel accordingly. hopefully it can produce less plastic-like results, and if using a higher poly water terrain (65x65) vertex waves have real effect (but it could be improved further). shore fade-out is also smooth now.
new reorganized gui:
stronger ripples (normal map based) and vertex waves:
blending in a foam texture (can be set to have wave height dependent intensity):
and one without foam:
Last edited by sivan; 05/08/1412:38. Reason: one more pic