Wie Gates! und Danke....



ENTITY* myGIANTimage;
function imageGiants()
{
myGIANTimage = ent_create("GIANTS1.png",vector(0,0,0),placeGiants);
}
action placeGiants()
{
wait(-4);
removeGiants();
}
function removeGiants()
{
wait(1);
//ent_purge(me);
//ent_remove(me);
ptr_remove(me);
}

*/

Every time I use this function MEMORY/ent += 4 -- and within a few minutes, ERROR: Out of Memory

thanks

P.S. I hope I posted this code appropriately...