I am using A8, and working on a Terrain game where various images are displayed as the player moves across terrain. All is fine, except, it runs out of memory (F11/Memory MB/ ent - keeps increasing by 4 with every new ENT or BMAP even though both are removed, ie: starts at 16, keeps adding 28,32,36,etc. and I can find no way of getting the Memory/ent back down to start size

ALSO, seems *.PNG files are the biggest problem - is there a special way to display PNG? Should TGA be used instead?

Any help appreciated

thanks!

Last edited by WINBERRY; 04/29/14 16:58.