Originally Posted By: sivan
yesterday they released 4.1 which supports beside PC, Mac, Android, iOs, HTML5, (but as a preview solution only) Linux, SteamOS, XBox One, Playstation4 (consoles require additional registration at MS and Sony). but for example SpeedTree integration is still missing. they seems to know that templates are a strong feature, so new ones are also available... this is how they can attract more potential Unity5 users.

What's even better: You now can earn 3000$ per product per quarter you have to pay no royalties on making UE4 even more indie friendly. That translates into up to 12,000$ annual income you don't have to pay royalties on which is quite something and makes the entry into game development even more accessible when comparing to paying the 20$/month fee versus e.g. around 3000$ for one Unity Pro license with mobile publishing...

It'll be interesting to see how Unity reacts as their 75$/month model (you afaik only can cancel every 6 months) they introduced looks horrible now and that might even be 150$/month if you also need the mobile publishing add-ons (I at least think they again did split PC/Mac and mobile publishing)...

Last edited by Toast; 04/25/14 23:10.