I'm frustrated right now because an action I attached to some sprites in WED which were working perfectly before suddenly stopped working. I put a "printf" command at the beginning of the action just to test whether or not the action was running at all and I don't get any message (from the printf code) when the script starts running. Other actions in the same script (attached to models) are working perfectly. Its not about a syntax error in the code. For some reason, the code just seems unreachable to the engine, even though it was running perfectly before.

PLEASE! I've tried shortening the names of the actions and functions since I know the free edition of gamestudio places limitations on name lengths but nothing seems to work. I can attach the actions to the sprites in WED but once I start the game, the thing acts like there's no action attached to it at all.

Last edited by rayp; 04/25/14 09:22. Reason: merged posts