I re-read the manual and understand it more correctly now -> I think you already answered the question though.

Quote:

The bigger a model or sprite is scaled, and the closer it is to the camera, the slower it is rendered. The rendering time depends on the number of pixels that the object covers on the monitor.


So if I had 5 models in 5 different sectors of the level, they wouldn't be on camera anyway. this would apply to such things as Grass, if they were randomly scaled.


Thanks for the base Shader. I don't know too much about them, as said, but I do appreciate this kind resource! I will have to study more to understand the adding of more commands to a shader, but this is a very huge head start when I use custom shaders!

You're custom shaders (in your recent videos) are very well done btw laugh


A8 Pro 8.45.4
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