Thanks for your feedback Superku,

So I now understand that regardless of scaling up or down it has an effect, and will alter the fps. Now is this limited to objects within the Clipping range? So lets say I have 4 quadrants for example, one in each corner of a Huge Level, so they are not in the same clipped area - Would this be acceptable? (remember this is just for my knowledge) tongue

Related to the shader option -> Is that something complex that you figured out, or is it preset somehow that I could figure it out? tongue Keeping in mind that I'm still in the grey with shaders xD

Does anyone know if this comes with Shade-c?


A8 Pro 8.45.4
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