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Are the lights supposed to turn off when the camera isn't looking at them?
Faced the same prob but only when using ZNEAR on fps weapon models. In some directions the lights disappear ( only with ZNEAR ). Also my fire particles are rendered through walls when ZNEAR is activated. I changed camera.clip_near, maybe it has something to do with it. mhhh...


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;