action light_act(){
ENTITY* light_child = sc_light_create(vector(my.x, my.y, my.z), my.skill4, vector(my.skill1,my.skill2,my.skill3), SC_LIGHT_SPOT | SC_LIGHT_SPECULAR | SC_LIGHT_SHADOW , vector(my.pan, my.tilt-90, my.roll), my.skill5);
ENTITY* light_child2 = sc_light_create(vector(my.x, my.y, my.z), my.skill4, vector(my.skill1,my.skill2,my.skill3), SC_LIGHT_SPOT | SC_LIGHT_SPECULAR | SC_LIGHT_SHADOW , vector(my.pan, my.tilt+90, my.roll+180), my.skill5);
while(1){wait(1);
vec_set(light_child.x,you.x);
light_child.z += 200;
sc_light_update(light_child);
vec_set(light_child2.x,you.x);
//light_child.z -= 12;
sc_light_update(light_child2);
}
}