Mine looks like this?
I had added :
ENTITY* light_child = sc_light_create(vector(0,0,0), sc_lightrange, vector(255,140,80), SC_LIGHT_SHADOW);
and get no shadows -> about to try your suggested methods -> You rock Rojart
...
Okay shaodws are working however to make my work a little less guessy - Could I ask what these peramteres are?
spotlight[k] = sc_light_create(vector(dist_x,dist_y,200), LIGHTRANGE*, COLOR RGB*, SC_LIGHT_SPOT | SC_LIGHT_SPECULAR | SC_LIGHT_SHADOW, vector(0,-90,0), 40);