Mine looks like this? smirk

I had added :
ENTITY* light_child = sc_light_create(vector(0,0,0), sc_lightrange, vector(255,140,80), SC_LIGHT_SHADOW);

and get no shadows -> about to try your suggested methods -> You rock Rojart laugh

...

Okay shaodws are working however to make my work a little less guessy - Could I ask what these peramteres are?

spotlight[k] = sc_light_create(vector(dist_x,dist_y,200), LIGHTRANGE*, COLOR RGB*, SC_LIGHT_SPOT | SC_LIGHT_SPECULAR | SC_LIGHT_SHADOW, vector(0,-90,0), 40);


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