Originally Posted By: DLively
Okay, thats good to know laugh...If I reduce my screen size to 800x600 then my fps stays around 60. Otherwise I get an fps of 31 or so at 1280x720...

Ok, checked in fullscreen resolution by full HD (1920x1080) for you and i get ~31fps > ~60fps depending of the distance to the ground.
You can test my exe in relation of performance also.

My Computer Specs:
OS: Windows 8.1 Pro 64-bit
CPU: i7-4770 @ 3.40GHz
GPU: GeForce GTX 760 @ 2048MB
RAM: 16GB
PRG: A8 Pro 8.45.4


Originally Posted By: DLively
Since the upgrade to my project, I'll have to do some level optimizing - my level dimensions are around 6000x4000 - that being my biggest level conisting of several rooms and models adding to 306 entities (using LOD stages)...

You use the Automated Managed Level of Detail from MED for your models (MED > Object > Manage Level of Detail), right?

Originally Posted By: DLively
...How do I use particles with shadec?

sc_screen_default.settings.forward.enabled = 1; //enable if you need particles or custom materials which can't be rendered in the deferred pipeline
Was this?

Originally Posted By: DLively
I wanted to note that my model works when:
entskin1 = diffuse
entskin2 = specular (G,B,A are black)
entskin3 = NormalMap (Alpah is Black)
---------------------
Am I doing something wrong?

It seems to me, that you've another chronology of skin numbers.
Your Specular have skin2.x and Normalmap skin3.xyz
If you need the same like me, then change to:
Code:
//assign skins
#define SKIN_ALBEDO (skin1.xyz) //diffusemap
#define SKIN_ALPHA (skin1.w) //alpha
#define SKIN_NORMAL (skin2.xyz) //normalmap
#define SKIN_GLOSS (skin2.w) //glossmap



Originally Posted By: DLively
...I would like to also ask how to add Shadows now laugh

It's very simple, add this flag SC_LIGHT_SHADOW to the light function:

Code:
spotlight[k] = sc_light_create(vector(dist_x,dist_y,200), 500, vector(random(255),random(255),random(255)), SC_LIGHT_SPOT | SC_LIGHT_SPECULAR | SC_LIGHT_SHADOW, vector(0,-90,0), 40);



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P