The same way, but your textures should be in your mdl files.
Skin1 > Diffuse
Skin2 > Normal + Specular on Alpha Channel
Skin3 > emissive mask if you need




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P