You know what else rocks? Collaborative level editing! It's level editing, but you can shit talk each other while they work on their stuff. This cuts down roundtrip time and can help reduce the whole moral of the design team down to zero in less than 4 hours!

We made a video to show you how awesome it really is:


And Nils wrote a blog post where he also talked about the Voxel terrain: http://rayne3d.com/blog/04-09-2014-devblog--8---terrain-and-downpour-

tl;dr: Fuck yeah!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com