ENTITY* pointer_player[9] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };
var player_handle[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // stores the handle to the player
....
....
wait(-3); //wait till client has received player handles
if (connection == 2) while(1) { wait(1); }
//create player
var i;
for(i = 1; i < 9; i++)
{
if (pointer_player[i] == NULL) { pointer_player[i] = ent_create("MDL_Player.mdl",vector(0,0,100),player_control);
wait(-2); // wait until the handle is ready
player_handle[i] = handle(pointer_player[i]);
break;
}
}