I have not checked it in shade-c evo, and don't know what is volumetric fog exactly, just had an idea today morning during having a shower to create a fog that fades out upwards, and also fades out towards the camera a bit, and add it to distance fog. I just added a 4th parameter as it is much better if not linear as distance fog.


Free world editor for 3D Gamestudio: MapBuilder Editor