more skin rendering: improved overall appearance, implemented specular lighting and added even more crappy approximations (screen-space sub-surface scattering and stuff like that)
(but again, everything except the skin looks ugly as f*ck (hair, eyes, etc.), sorry for that)
edit: specmaps were too high... here's a newer (better) screenshot with comparison between default shading, and skin shading:
Last edited by Kartoffel; 03/09/1418:53. Reason: switched to better screenshot