using (GameWindow window = new GameWindow( presentation.Resolution.Width, presentation.Resolution.Height, presentation.GraphicsMode, presentation.Title, presentation.IsFullscreen ? GameWindowFlags.Fullscreen : GameWindowFlags.Default, presentation.DisplayDevice ?? DisplayDevice.Default, 3, 3, #if DEBUG GraphicsContextFlags.Default | GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug)) #else GraphicsContextFlags.Default | GraphicsContextFlags.ForwardCompatible)) #endif { }
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