A simple function set for Bézier curve "interpolation" has been added as well as integrated directly into the pathfinding. It's not perfect (only 1 node gets interpolated/ smoothed at a time for stability reasons in the pathfinding algorithm) but the entity follows a much smoother path now and it's pretty fast, too:
http://opserver.de/swik10/index.php?title=Pathfindinghttp://www.superku.de/HPF_v1.21.zip (updated)
(EDIT: fixed links)
Last edited by Superku; 08/08/15 08:30.