ah, okay thanks.
(I think Nils has to answer the second question (no offense :P))

just wanted to compare it to the ssao shader i've written in the past few days:
(beware of ugly grass lighting)


its using 6 samples at fullscreen resolution and a 4 sample blur filter.
(more samples are possible aswell, but at some point it just kills the framerate)


POTATO-MAN saves the day! - Random