shader stuff reorganized, now considering support for a navmesh pathfinder (Peragro) to have fun with some enemies easily... a random terrain generator, triplanar texturing for terrain and rocks, and physX support also would be fine... someone could support me with work or a time machine...
and another boring screenshot with seeded vegetation, manually placed buildings, rocks, terrain deformation. only a few minutes needed to do. some more free building and better vegetation models also would be good to have...


Free world editor for 3D Gamestudio: MapBuilder Editor