We just released Rayne 0.5.2!
It's moving fast, and it's moving forwards and onwards!

Highlights are the new OpenGL command engine, bug fixes, API cleanups, awesomeness!
The next version is coming probably around the weekend, and we will focus on the documentation in the meantime.

And since we didn't post Screenshots in quite some time, here are two of the Bullet example included in the SDK:



Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com