Today I worked on fixing some lighting issues and it turned out that our blender exporter didn´t export hard edges correctly and that our normalmaps had been transformed from gamma to linear space as if they needed it... The result was strange behaving shading. I fixed those issues and as a result the lighting looks a lot better now laugh
Also our "forest level" got an update:


We are btw always looking for good assets, especially whole scenes to make some nice screenshots, videos and maybe one day even a little tech demo. So in case you know someone who knows someone skilled with too much free time or just have something laying around yourself you are willing to share with us, please tell us! laugh

We also have a newsletter you can subscribe to (if you haven´t already) on our website, as we will definatly use it if there are any big news: http://rayne3d.com

Last edited by Slin; 12/07/13 14:46. Reason: fixed the link...