Also, since saturday is basically the same as throwback thursday, here are the first ever made screenshots of Sponza (for a bug report with Apple because the gamma correction broke when rendering in certain ways. Nowadays we do gamma correction ourselves. Suck it, Apple!):


(Age: 9 months. You could literally have had a child in the time we took to increase texture quality and add lights into that level)

And last but not least, one of the very first actual screenshots ever made!


(Showing of the first incarnation of the post processing chain)

And last but not least, the very, very first screenshot ever made!

(Fun fact, the texture was loaded using a custom WebKit that rendered a hand made HTML page into a CoreGraphics context that was then loaded into OpenGL, because for some reason, I couldn't be arsed to write a texture loader)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com