Originally Posted By: Quad
You can read the previous sentence as "WHERE IS MY ANTIALIASING?"

Geez, you guys are a hard to please crowd. What's next? An actual release?!

But yeah, truth be told, not anti-aliasing support for now (and not because I can neither spell nor pronounce that word). The reason is that we use a pretty non standard approach when it comes to compositing the final image that's rendered on the screen. On the one hand that means that it's incredible easy to support colour correction shaders and colour blind modes (which you should! Seriously, people should take accessibility support way more serious), but on the other hand it means that things like anti-aliasing are harder.

It's not impossible, it just isn't in the rendering pipeline yet because, well, what can I say, we are lazy fucks.


But since it's saturday, and that means it's screenshot saturday, here is a collection of old screenshots. Starting with the ones we took after fucking up the rendering:





Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com