How does your wrapper handles TEXT object strings?
As i saw it uses string copying to native TEXT structs.
But that way copying makes string still managed or is it copied through lite-c function and gets unmanaged?
I say this because TEXT strings need to be manually removed from TEXT before you remove that itself. It is even said in manual.
But if this is true that strings will stay in memory.

Also i dont like TEXT.strings property as it now allows only to set and get whole array. it could even stay so, but you should warn users. Cant get out one element so i need to use getString.


Arrovs once will publish game