I'm currently working on allot of my game feature right now. One of the feature I wan to add is the radar and HUD for jets. This things are easy to implement using panel but I want to project this bitmap in entities. Radar is really not a problem but the HUD that interacts with aircraft's roll, pitch, yawn and doesn't overlap out of it's projector is really getting in my head.

I can just do it in panel, align the window in the projector of the HUD but when I trun the camera the HUD would stay in front which is not good.

Does anyone have an idea how to do this like manipulation multiple bitmap with alpha channels in to one transparent bitmap then map it in to the projector like a box model? that way it will stay in position even if the camera is turning.