Hi

I got some feedback from Superku HERE about how I could better understand what games are and how to really make something worth creating if I step out of the idea that great games are/have-to-be ... million-dollar-megateam-eye-popping-cutting-edges events. Now don't let me put word in his mouth, I'm just talking about my take-away from the post.

Superku got me looking for new ways to understand what good game designs are at their core. [To the point] I ended up seeing a Ted Talk about choices (for finance stuff) and when I looked at it with the prism of game design I found it helpful. So I thought if anyone ran across information like this that isn't purposely created for game design but still applies to game design - That we could post it here.

http://www.ted.com/talks/sheena_iyengar_choosing_what_to_choose.html

This post was ten times long till I removed the spoiler box with my babbling on and on ...LOL grin

If you guys have other things to add that rocks or if you guys want to kill this thread I can delete.
Thank you.
Mal