hi
1) is there a distinct limit of entity and polygon quantity of a wmb level? in case of larger levels I can easily run into these limitations, resulting in no compilation, so I lose the fast wmb loading of my levels. I need no lightmapping, just simply put there some thousands of models where they are. maybe subdividing it and creating more wmb levels and loading them one by one by ent_create? (for example: one for terrain + building and vegetation models, and another few ones for grass models)
2) is there any difference between creating a $$m file for a simple and a bsp map? I get an error message when selecting bsp, but with simple map it works fine (probably simple map is better for my large open levels anyway).
thanks.